Limits to Movements in Backgammon

When moving backgammon checkers there are some limitations as imposed by rules. One rule is to follow dice results and what number of moves they allow. Here are some rules to this effect.

Dice rolls often decide who gets to do the first move in the game. Both players take turns throwing a die. The player with the highest die result moves first. The dice must land flat on the board. After the dice have decided who moves first, the players move their checkers alternately one after the other.

For instance, we roll the dice. We base our moves on the number of pips displayed after the dice settle on the board. If they roll a 5 and a 2 we move a checker 5 points ahead and another 2 points ahead, counter-clockwise. We begin from the enemy home board going to our home board. We may do it with one checker; moving it 5 points forward, and then 2 points forward.

When rolling doubles—let's say a 5 and a 5—we play each result twice. So, we move 4 checkers 5 points each. But sometimes it is not possible for a checker to move according to the number of points dictated by the dice. So we take the highest result instead. If the dice result is 3-2, we move the checker 3 points. If even the die result 3 is too much, we take the die result 2 and move the checker 2 points forward.

In moving backgammon checkers they should either land on a vacant point or one taken by an ally checker. It is also good to make a checker land on a point with a single enemy checker—a blot—on it. Here, we have "hit" the piece and apprehend it by putting it on the bar. The bar is the middle strip that divides the board halfway. It stays there till the opponent's next turn on the dice.

The rolled dice again dictate what happens to a hit checker. After the opponent rolls 2 times the hit checker is placed back on the board—again on our home board. Two rolls qualifies it on point 23, a roll of 3 qualifies it on point 22, and so on. While the opponent has checkers on the bar, all the opponent's turn should be devoted to placing them all back on the board.

Moving backgammon checkers has a lot to do with dice results. In fact, moves are often limited by them.